Description
Counter-Strike: Bounty Hunters Esports vs Vexa is a BetBoom Storm Group Stage BO3 match, scheduled for May 13 at 1:00 PM ET. The match resolves for the team that wins the best-of-three; if the match is canceled, ends in a tie, or is delayed beyond seven days with no winner, the market settles 50-50. If play begins and a forfeit or walkover awards the win, the winner is the team that would have taken the match; for a pre-start forfeit or withdrawal, the market settles 50-50. Final results rely on HLTV.org; if HLTV.org does not publish within two hours after conclusion, credible reporting may decide. In case of minor name discrepancies, resolution follows the actual match outcome rather than exact naming.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | Bounty Hunters Esports | — | — | — | — | — | |
| Map 1 Winner | Bounty Hunters Esports | — | — | — | — | — | |
| Map 2 Winner | Vexa | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Map Handicap: BHE (-1.5) vs Vexa (+1.5) | Vexa | — | — | — | — | — | |
| Odd/Even Total Kills | Odd | — | — | — | — | — | |
| Odd/Even Total Rounds | Odd | — | — | — | — | — | |
| Odd/Even Total Kills | — | — | — | — | — | — | |
| Odd/Even Total Rounds | Even | — | — | — | — | — | |
| Odd/Even Total Kills | Even | — | — | — | — | — | |
| Odd/Even Total Rounds | Even | — | — | — | — | — |
Rules
This market refers to the Counter-Strike Round 2 match between Bounty Hunters Esports and Vexa in the BetBoom Storm Group Stage, initially scheduled for May 13 at 1:00PM ET. This market will resolve to "Bounty Hunters Esports" if Bounty Hunters Esports win the match against Vexa. This market will resolve to "Vexa" if Vexa win the match against Bounty Hunters Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.