Description
EWC 2026: Team with the Widest Hero Pool examines which team drafts and plays the most unique heroes across all completed official games at the Paris-hosted Esports World Cup, July 7–19, 2026. A hero counts once toward a team’s pool regardless of repetitions or which player fields it, and bans do not count. The winner is the team with the largest unique hero set; ties resolve by fewer total games, then higher final placement, then alphabetic order, with “Other” if the tournament is cancelled or results are undetermined past the cutoff.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Team Spirit | — | — | — | — | — | — | |
| 1w | — | — | — | — | — | — | |
| PVISION | — | — | — | — | — | — | |
| Aurora Gaming | — | — | — | — | — | — | |
| Xtreme Gaming | — | — | — | — | — | — | |
| Team Yandex | — | — | — | — | — | — | |
| Team Falcons | — | — | — | — | — | — | |
| Team Liquid | — | — | — | — | — | — | |
| BB Team | — | — | — | — | — | — | |
| MOUZ | — | — | — | — | — | — | |
| PTime | — | — | — | — | — | — | |
| OG | — | — | — | — | — | — | |
| Virtus.pro | — | — | — | — | — | — | |
| LGD Gaming | — | — | — | — | — | — | |
| Rune Eaters | — | — | — | — | — | — | |
| Level UP | — | — | — | — | — | — | |
| Poor Rangers | — | — | — | — | — | — | |
| L1 TEAM | — | — | — | — | — | — | |
| IC x Insanity | — | — | — | — | — | — | |
| Vici Gaming | — | — | — | — | — | — | |
| REKONIX | — | — | — | — | — | — | |
| GamerLegion | — | — | — | — | — | — | |
| Team Nemesis | — | — | — | — | — | — | |
| Nigma Galaxy | — | — | — | — | — | — | |
| A | — | — | — | — | — | — | |
| B | — | — | — | — | — | — | |
| C | — | — | — | — | — | — | |
| Other | — | — | — | — | — | — |
Rules
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.