Rainbow Six Siege: Chiefs Esports Club vs ENTERPRISE Esports (BO3) - Asia Pacific League Oceania - Stage 1 Playoffs
Description
Rainbow Six Siege: Chiefs Esports Club vs ENTERPRISE Esports is the Upper bracket final in the Asia Pacific League Oceania – Stage 1 Playoffs, a BO3 scheduled for July 14 at 7:00 AM ET. The market resolves to the winner of the match for Chiefs Esports Club or ENTERPRISE Esports, or to a 50-50 tie if the match is canceled, not played, delayed beyond 7 days without a winner, or ends in a forfeit/walkover that prevents a clear winner. Resolution relies on official results from Liquipedia's Rainbow Six page, or, if there is no final result within 2 hours after competition end, a consensus of credible reporting with video evidence as a fallback.
Event stats
Market highlights
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Game 1 Winner | ENTERPRISE Esports | — | — | — | — | — | |
| Game 2 Winner | Chiefs Esports Club | — | — | — | — | — | |
| Match Winner | Chiefs Esports Club | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Game Handicap: EP (-1.5) vs Chiefs Esports Club (+1.5) | Chiefs Esports Club | — | — | — | — | — |
Rules
This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.