Description
Rainbow Six Siege Kingzone versus Titan Esports Club in the CN League Kickoff Group A is scheduled for April 12 at 5:00 AM ET. The market resolves to the winning team when a match result is declared by the official source; if the match is canceled, ends in a tie, or is delayed beyond seven days without a winner, it settles 50-50. If the match begins but is not completed due to forfeit or walkover, the winner stands; if a forfeit/disqualification occurs before start, the market also settles 50-50. Resolution relies on official information from Liquipedia, with credible reporting accepted if Liquipedia is not updated within two hours after conclusion.
Event stats
Market highlights
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | Kingzone | — | — | — | — | — |
Rules
This market refers to the Rainbow Six Siege match between Kingzone and Titan Esports Club in the CN League Kickoff Group A, initially scheduled for April 12 at 5:00AM ET. This market will resolve to "Kingzone" if Kingzone win the match against Titan Esports Club. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against Kingzone. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.