Rainbow Six Siege: Rock LFO vs Man eSports LFO (BO1) - Asia Pacific League Oceania - Stage 1 Group Stage
Description
Rainbow Six Siege: Rock LFO vs Man eSports LFO in the Asia Pacific League Oceania – Stage 1 Group Stage is scheduled to begin on June 8 at 5:00 AM ET. The market resolves to the winning team based on the official match result; if the match is canceled, ends in a tie, or is delayed beyond seven days without a winner, the market resolves to 50-50. For forfeits or walkovers that award a win, the market follows the victorious side; if both teams are unable to play, the result is resolved 50-50. Resolution relies on Liquipedia's final results or credible reporting if Liquipedia is not updated within two hours after completion.
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Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | Man eSports LFO | — | — | — | — | — |
Rules
This market refers to the Rainbow Six Siege match between Rock LFO and Man eSports LFO in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 8 at 5:00AM ET. This market will resolve to "Rock LFO" if Rock LFO win the match against Man eSports LFO. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against Rock LFO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.