Description
Rainbow Six Siege match between Titan Esports Club and My Queen in the CN League Stage 1 Group Stage, scheduled for June 26 at 8:30 AM ET. Outcomes resolve to the winner of the match, or to a 50-50 split if the match is canceled, tied, delayed beyond seven days without a winner, or a walkover/forfeit prevents completion. Final resolution follows official results from Liquipedia’s Rainbow Six page, with credible reporting fallback if needed within two hours of the event conclusion.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Game 1 Winner | Titan Esports Club | — | — | — | — | — | |
| Game 2 Winner | My Queen | — | — | — | — | — | |
| Match Winner | My Queen | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Game Handicap: Titan Esports Club (-1.5) vs My Queen (+1.5) | My Queen | — | — | — | — | — |
Rules
This market refers to the Rainbow Six Siege match between Titan Esports Club and My Queen in the CN League Stage 1 Group Stage, initially scheduled for June 26 at 8:30AM ET. This market will resolve to "Titan Esports Club" if Titan Esports Club win the match against My Queen. This market will resolve to "My Queen" if My Queen win the match against Titan Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.