Description
Valorant: All Gamers vs Bilibili Gaming in VCT China Group Alpha is a BO3 match scheduled for April 15 at 7:00 AM ET. The market resolves to the team that wins the match; if the match is canceled, ends in a tie, or is delayed beyond seven days without a winner, the market resolves to 50-50. Forfeit or walkover resolves to the winner; double forfeit resolves to 50-50. Final results rely on vlr.gg, or credible reporting if vlr.gg is not updated within two hours after play concludes.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | All Gamers | — | — | — | — | — | |
| Map 1 Winner | All Gamers | — | — | — | — | — | |
| Map 2 Winner | Bilibili Gaming | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Map Handicap: BLG (-1.5) vs All Gamers (+1.5) | All Gamers | — | — | — | — | — | |
| Map Handicap: AG (-1.5) vs Bilibili Gaming (+1.5) | Bilibili Gaming | — | — | — | — | — |
Rules
This market refers to the Valorant match between All Gamers and Bilibili Gaming in the VCT China Group Alpha, initially scheduled for April 15 at 7:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Bilibili Gaming. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.