Description
Valorant: All Gamers vs Trace Esports in the VCT China Playoffs is an Upper bracket quarterfinal best-of-three scheduled for May 2 at 5:00 AM ET. Outcomes resolve to the match winner (All Gamers or Trace Esports), or in cases of cancellation, tie, or extended delay beyond 7 days with no result, to a 50-50. For forfeits or walkovers, the resolving team is the winner unless specified otherwise by the rules. Final resolution relies on official results from vlr.gg or credible reporting if vlr.gg is unavailable within 2 hours after play concludes.
Event stats
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Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | All Gamers | — | — | — | — | — | |
| Map 1 Winner | All Gamers | — | — | — | — | — | |
| Map 2 Winner | All Gamers | — | — | — | — | — | |
| O/U 2.5 Games | Under | — | — | — | — | — | |
| Map Handicap: AG (-1.5) vs Trace Esports (+1.5) | All Gamers | — | — | — | — | — |
Rules
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.