Description
Beşiktaş Esports vs CGN Esports in the VCL EMEA Last Chance Qualifier Group B is a BO3 match scheduled for July 7 at 1:30 PM ET. The outcome resolves to the winner of the match, or to a 50-50 tie if the match is canceled, delayed beyond seven days without a winner, or ends in a walkover with no contest. If the match begins but a forfeit or disqualification yields a winner, the opponent is declared the winner. Resolution follows official results from vlr.gg or, if needed, a credible-reporting consensus with video evidence within two hours of conclusion.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Map 1 Winner | CGN Esports | — | — | — | — | — | |
| Map 2 Winner | Beşiktaş Esports | — | — | — | — | — | |
| Match Winner | CGN Esports | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Map Handicap: CGN (-1.5) vs Beşiktaş Esports (+1.5) | Beşiktaş Esports | — | — | — | — | — | |
| Map 1 Rounds Handicap: CGN Esports (-2.5) vs Beşiktaş Esports (+2.5) | CGN Esports | — | — | — | — | — | |
| Map 1 Total Rounds: Over/Under 21.5 | Under | — | — | — | — | — | |
| Map 2 Rounds Handicap: CGN Esports (-2.5) vs Beşiktaş Esports (+2.5) | Beşiktaş Esports | — | — | — | — | — | |
| Map 2 Total Rounds: Over/Under 21.5 | Under | — | — | — | — | — | |
| Map 3 Rounds Handicap: CGN Esports (-2.5) vs Beşiktaş Esports (+2.5) | CGN Esports | — | — | — | — | — | |
| Map 3 Total Rounds: Over/Under 21.5 | Under | — | — | — | — | — | |
| Map Handicap: BJK (-1.5) vs CGN Esports (+1.5) | CGN Esports | — | — | — | — | — |
Rules
This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Last Chance Qualifier Group B, initially scheduled for July 7 at 1:30PM ET. This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports. This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.