Valorant: Bilibili Gaming vs FunPlus Phoenix (BO3) - Esports World Cup China Qualifier Stage 1
Description
Valorant: Bilibili Gaming vs FunPlus Phoenix in the Esports World Cup China Qualifier Stage 1 is a BO3 lower bracket final scheduled for May 14 at 5:00 AM ET. The match resolves to the winning team based on final results; if canceled, tied, or delayed beyond seven days without a winner, the market settles 50-50. For forfeits or walkovers, the winner is the remaining active team; if both teams withdraw, or a walkover occurs before start, the market resolves 50-50. Resolution follows official results from vlr.gg, or credible reporting if vlr.gg is not published within two hours after conclusion.
Event stats
Market highlights
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | — | — | — | — | — | — | |
| Map 1 Winner | — | — | — | — | — | — | |
| Map 2 Winner | — | — | — | — | — | — | |
| O/U 2.5 Games | — | — | — | — | — | — | |
| Map Handicap: BLG (-1.5) vs FunPlus Phoenix (+1.5) | — | — | — | — | — | — |
Rules
This market refers to the Valorant Lower bracket final match between Bilibili Gaming and FunPlus Phoenix in the Esports World Cup China Qualifier Stage 1, initially scheduled for May 14 at 5:00AM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against FunPlus Phoenix. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Bilibili Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.