Description
Valorant: Crest Gaming Zst vs QT DIG∞ in the VCL Japan Main Stage is a BO3 match scheduled for June 25 at 3:00 AM ET. Crest Gaming Zst or QT DIG∞ will win the match; if canceled, tied, or unresolved after seven days without a winner, the market resolves to 50-50. If a forfeit or walkover occurs after start, the winner is the remaining team; the resolution source is vlr.gg, with credible reporting if vlr.gg lacks final results within two hours after conclusion.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Map 1 Winner | Crest Gaming Zst | — | — | — | — | — | |
| Map 2 Winner | Crest Gaming Zst | — | — | — | — | — | |
| Match Winner | Crest Gaming Zst | — | — | — | — | — | |
| O/U 2.5 Games | Under | — | — | — | — | — | |
| Map Handicap: CGZ (-1.5) vs QT DIG∞ (+1.5) | Crest Gaming Zst | — | — | — | — | — | |
| Map 1 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5) | Crest Gaming Zst | — | — | — | — | — | |
| Map 1 Total Rounds: Over/Under 21.5 | Over | — | — | — | — | — | |
| Map 2 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5) | QT DIG∞ | — | — | — | — | — | |
| Map 2 Total Rounds: Over/Under 21.5 | Over | — | — | — | — | — | |
| Map 3 Rounds Handicap: Crest Gaming Zst (-2.5) vs QT DIG∞ (+2.5) | Crest Gaming Zst | — | — | — | — | — | |
| Map 3 Total Rounds: Over/Under 21.5 | Over | — | — | — | — | — |
Rules
This market refers to the Valorant match between Crest Gaming Zst and QT DIG∞ in the VCL Japan Main Stage, initially scheduled for June 25 at 3:00AM ET. This market will resolve to "Crest Gaming Zst" if Crest Gaming Zst win the match against QT DIG∞. This market will resolve to "QT DIG∞" if QT DIG∞ win the match against Crest Gaming Zst. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.