Valorant: Wolves Esports vs FunPlus Phoenix (BO3) - Esports World Cup China Qualifier Stage 1
Description
Valorant Wolves Esports vs FunPlus Phoenix in the Esports World Cup China Qualifier Stage 1 is a lower-bracket semifinal scheduled for May 13 at 5:00 AM ET. The match resolves by which team wins the series, with a 50-50 fallback if the match is canceled, ends in a tie, or is delayed beyond seven days without a winner. If play begins but a winner emerges due to forfeit or walkover, the winning team resolves. Final results come from vlr.gg or credible reporting if vlr.gg is not updated within two hours of conclusion.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | FunPlus Phoenix | — | — | — | — | — | |
| Map 1 Winner | FunPlus Phoenix | — | — | — | — | — | |
| Map 2 Winner | Wolves Esports | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Map Handicap: FPX (-1.5) vs Wolves Esports (+1.5) | Wolves Esports | — | — | — | — | — |
Rules
This market refers to the Valorant Lower bracket semifinal match between Wolves Esports and FunPlus Phoenix in the Esports World Cup China Qualifier Stage 1, initially scheduled for May 13 at 5:00AM ET. This market will resolve to "Wolves Esports" if Wolves Esports win the match against FunPlus Phoenix. This market will resolve to "FunPlus Phoenix" if FunPlus Phoenix win the match against Wolves Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.