Description
Valve may add Cache to the CS2 Active Duty map pool by January 31, 2026 at 11:59 PM ET. The market resolves to Yes if Cache remains in the official map pool for at least 48 consecutive hours within the deadline; additions reversed within 48 hours do not count, and additions after the deadline resolve to No. Resolution relies on Valve announcements or credible reporting confirming the change and duration.
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Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| January 31 | No | — | — | — | — | — | |
| June 30 | No | — | — | — | — | — | |
| April 30 | No | — | — | — | — | — | |
| June 30 | No | — | — | — | — | — | |
| July 31 | — | — | — | — | — | — | |
| Will Valve add Cache to the Map Pool by September 30, 2026? | — | — | — | — | — | — |
Rules
This market will resolve to “Yes” if Valve adds the map Cache to the official map pool by January 31, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. If Cache is added to the Active Duty pool, it must remain there continuously for at least 48 hours for this market to resolve to “Yes”. Temporary additions (e.g., for testing) that are reversed within 48 hours will not count. If Cache is added after the deadline, this market will resolve to “No”, even if the addition was announced earlier. For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series. For the purpose of this market, the “official map pool” refers to the Active Duty map group in Counter-Strike 2 (CS2), which consists of the maps eligible for both competitive matchmaking and professional tournaments. The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.