Description
Epic Games versus Roblox by year-end 2026 pits two platform valuations against each other. The winner is the company with the larger valuation as of December 31, 2026, as measured by the final NPM price published by Nasdaq Private Market and the official closing price for the public company. If NPM data is unavailable by 1:00 PM ET on January 1, 2027, the market may stay open until 11:59 PM ET on January 4, 2027, and then resolve using the latest data available. If data publishing stops, resolution relies on prior NPM data plus applicable public-market capitalization data after IPO or listing.
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Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Epic Games vs Roblox - higher valuation on December 31? | — | — | — | — | — | — |
Rules
This market will resolve to the listed company with the larger valuation, as measured by the final NPM Price reported by Nasdaq Private Market, LLC (NPM) and the official closing price for the public company, for December 31, 2026. NPM Prices are published for trading days only and are updated once daily at 1:00 PM ET on the following calendar day. If NPM has not published relevant data for the specified date by 1:00 PM ET on January 1, 2027, this market may remain open until 11:59 PM ET on January 4, 2027. If no further data is released by that time, the market will resolve according to the latest data available. If NPM ceases publishing relevant data prior to the specified date, this market will resolve based on the NPM data published prior to the cessation of coverage, as well as applicable public market capitalization data following an IPO or direct listing. If the private company completes an IPO or direct listing before the specified date, this market will resolve according to the company's public market capitalization at the market close of the specified date or the most recent trading day. Public market capitalization will be determined using the final official regular-hours trading price published for the company's primary listed common equity on its primary exchange for the specified date or the most recent trading day, multiplied by the company's total outstanding common shares at the relevant time. If a listed company merges with or acquires another entity and remains the parent company, no change to resolution methodology applies. If a listed company is acquired, merges into another entity and is no longer the surviving parent company, or otherwise ceases to exist as an independent entity prior to the end of the period, only the NPM valuation and applicable public market capitalization achieved prior to completion of the transaction will be considered for resolution. No transaction, acquisition, or merger consideration will be considered for resolution. The resolution source for the private company is NPM data published here (https://fe.secondmarket.com/companies/company-625e5f47-7ff7-45c4-be95-0305665164bd/data?return_url=https://polymarket.com/finance/privates). The resolution source for any period following an IPO, direct listing, or relevant corporate action, will be official exchange trading data and publicly reported share counts. If Stripe's valuation is equal to Roblox's public market capitalization at resolution, this market will resolve to 50-50. Revisions to previously published NPM data made after their initial release will not be considered, unless made to correct clearly erroneous data.