Description
Top Esports to exceed the listed Group Ascend match-wins threshold in the 14-regular-season-match window. Over if final wins exceed the threshold; Under otherwise. If no longer feasible, Under. Excludes playoffs.
Top Esports to exceed the listed Group Ascend match-wins threshold in the 14-regular-season-match window. Over if final wins exceed the threshold; Under otherwise. If no longer feasible, Under. Excludes playoffs.
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Anyone's Legend | — | — | — | — | — | — | |
| Bilibili Gaming | — | — | — | — | — | — | |
| EDward Gaming | — | — | — | — | — | — | |
| JD Gaming | — | — | — | — | — | — | |
| LGD Gaming | — | — | — | — | — | — | |
| Top Esports | — | — | — | — | — | — | |
| ThunderTalk Gaming | — | — | — | — | — | — | |
| Team WE | — | — | — | — | — | — |
This market will resolve according to the final regular season match record of the listed team during Group Ascend of the 2026 LPL (League of Legends Pro League) Split 3 regular season scheduled for July 22 to August 23, 2026 11:59 pm ET. If the listed team records more than the listed number of match wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". The listed team plays 14 regular-season matches (best-of-three) within Group Ascend. A "match win" is a best-of-three match the team is officially credited with winning in the Group Ascend regular-season standings; individual game wins do not count, and Knights Rivals and Season Playoffs matches are excluded. If at any point it becomes statistically impossible for the listed team to record more than the listed number of match wins, the corresponding market will resolve to its corresponding "Under". If the 2026 LPL Split 3 Group Ascend regular season is cancelled, partially completed, or postponed after September 14, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from the LPL (via lolesports.com); however, a consensus of credible reporting may also be used.