Description
Rainbow Six Siege match between All Gamers and TYLOO in CN League Stage 1 Group Stage, scheduled for June 19 at 8:30 AM ET. Markets resolve to the winner, or to 50-50 if the match is canceled, ends in a tie, or delayed beyond 7 days without a result. If a forfeit or walkover occurs after the match begins, the standing winner is settled; if the match is forfeited before start, the market resolves to 50-50. Resolution follows Liquipedia’s official results page, with credible reporting as fallback within two hours after the event ends.
Event stats
Market highlights
Related events
Markets
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Game 1 Winner | All Gamers | — | — | — | — | — | |
| Game 2 Winner | TYLOO | — | — | — | — | — | |
| Match Winner | TYLOO | — | — | — | — | — | |
| O/U 2.5 Games | Over | — | — | — | — | — | |
| Game Handicap: AG (-1.5) vs TYLOO (+1.5) | TYLOO | — | — | — | — | — |
Rules
This market refers to the Rainbow Six Siege match between All Gamers and TYLOO in the CN League Stage 1 Group Stage, initially scheduled for June 19 at 8:30AM ET. This market will resolve to "All Gamers" if All Gamers win the match against TYLOO. This market will resolve to "TYLOO" if TYLOO win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.