Description
Game 2 Winner: ENTERPRISE Esports to win Game 2 against Barbie Boys; settles based on official results or credible reporting if needed, with 50-50 applicable only if the match is canceled, tied, or not completed within the time window.
Game 2 Winner: ENTERPRISE Esports to win Game 2 against Barbie Boys; settles based on official results or credible reporting if needed, with 50-50 applicable only if the match is canceled, tied, or not completed within the time window.
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | ENTERPRISE Esports | — | — | — | — | — | |
| Game 1 Winner | ENTERPRISE Esports | — | — | — | — | — | |
| Game 2 Winner | ENTERPRISE Esports | — | — | — | — | — | |
| O/U 2.5 Games | Under | — | — | — | — | — | |
| Game Handicap: EP (-1.5) vs Barbie Boys (+1.5) | ENTERPRISE Esports | — | — | — | — | — |
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 1 match between Barbie Boys and ENTERPRISE Esports in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for March 28 at 10:00PM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.