Description
O/U 2.5 Games for the Vitality vs UCAM Esports Club clash on February 25. Market resolves to Yes if the total games played is 3 or more; otherwise No; with standard rules applying to match length.
O/U 2.5 Games for the Vitality vs UCAM Esports Club clash on February 25. Market resolves to Yes if the total games played is 3 or more; otherwise No; with standard rules applying to match length.
Outcome | Odds | Spread | 24h Change | 24h Volume | Total Volume | Liquidity | |
|---|---|---|---|---|---|---|---|
| Match Winner | Team Vitality | — | — | — | — | — | |
| Map 1 Winner | — | — | — | — | — | — | |
| Map 2 Winner | Team Vitality | — | — | — | — | — | |
| O/U 2.5 Games | Under | — | — | — | — | — | |
| Map Handicap: VIT (-1.5) vs UCAM Esports Club (+1.5) | Team Vitality | — | — | — | — | — |
This market refers to the Valorant match between Team Vitality and UCAM Esports Club in the VCT EMEA Clash Group Omega, scheduled for February 25 at 1:00PM ET. This market will resolve to "Team Vitality" if Team Vitality win the match against UCAM Esports Club. This market will resolve to "UCAM Esports Club" if UCAM Esports Club win the match against Team Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.